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La Boheme Historical VR
A collaboration between the Ellie Caulkins Opera House and the University of Colorado Denver, this specialized project aimed to give a historical virtual reality experience to La Boheme, a play chronicling the lives of Bohemian expats living within Paris during the turn of the century. A team of three other s and myself collaborated to bring this experience to life with special effects, research, and editing. Special effects made by me are the scenes featuring the solar flare effect by the Eiffel tower and the flickering alley scene.
Babble Vue was inspired as a project to give the Deaf community a tool that would allow them to more easily communicate and understand hearing people that cannot sign. Many deaf people face discrimination and bullying on a daily basis; and in response to this, Babble Vue hopes to make it easier for the Deaf to be aware of what other individuals are saying around them by translating verbal cues into Sign.
In Spring 2020 – my last semester of my design program at University of Colorado at Denver, I knew that I wanted to address a topic close to me on a personal level – anxiety. After weeks of research, I found that a vast chunk of people are trying to self-treat their anxiety symptoms through the usage of health apps tailored for anxiety. The only issue being that there were next to no apps that could directly treat a panic attack and help an individual effectively calm down, as most were only geared for general anxiety or only offered management tips for panic attacks. The most common issue with most of the anxiety treatment apps that I have researched was that they contained an expensive subscription based plan people must pay for to use the apps effectively. My target audience of young adults and teens reported not having the extra funds to afford these apps. This was great insight, as I had found a niche within an area I could work within. I set out to develop a UX prototype incorporating my psychological, biological, and holistic research on the human mind into an effective method of direct and accessible treatment for anxiety sufferers to utilize. This motion piece is the culmination of what a user would experience looking at the panels within the app. It uses color, audio, and story to create a distractive meditation scenario for the brain to have enough time to effectively reset itself while keeping the user’s attention engaged and not focused on panic triggers around them.